Zombeh Seckz0rz - First Draft
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Ragzie
Chesluk
Seamen
Cookies
Laef
9 posters
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Zombeh Seckz0rz - First Draft
1) Points in the Beginning
The first few rounds (3-4) are very simple. But you may also want to maximize the amount of points you get. If you want more points, shoot a Zombie about 4 or 5 times in the torso with your pistol and then knife him. If you let them take down the barricades from the window, you can also rebuild them for more points.
If you want to conserve ammo but still get a lot of points early on, knife them. However, you want to be the perfect distance from the window so that they cannot hurt you but at the same time, you can hurt them AND rebuild the window. This becomes more difficult over time, though.
2) Teamwork and Sharing
In the first room, stay at one window, even if there is no one there. Don't steal your teammates' kills or points, you'll get bad Karma that way and God lags the MP servers every time you do. If you want more points, you're going to have to use you own god damn ammo on your own god damn window. Purchasing weapons and opening doors also costs points, so it's best if the entire team evenly distributes this.
Whoever has most points opens a door unless they're still busy at their window. Moving is also an important part of Zombies. Don't all go in the new room. Zombies will still come in from the first rooms' windows. 1, at most, 2 people should be in the new room unless there's a good weapon there.
3) Bonuses
All of these have exceptions based on different scenarios. Sometimes it's best to wait if there are no Zombies or 1 or 2, sometimes it's best to get it the second it appears. Just use your head.
- Carpenter - Pretty much get this ASAP if you're being over run. If there's like one Zombie left, repair all windows or just the one he's trying to break in to to maximize points.
- Insta-Kill - If this appears near the end of the round, wait for the next round to start to get it. Then just knife the Zombies as to not waste ammo. If it appears near the beginning of the round, either get it immediately or wait until you start getting into trouble.
- Double Points - Same with Insta-Kill, if near the end of the round, wait for the next one to start and knife or pistol for more points. Also, repair windows.
- Max Ammo - If it appears at the end of a round, wait for everyone to reload AND get the weapons they want.
- Nuke - Pretty much just use this when in trouble or for lulz to keel the last Zombie. :3
The first few rounds (3-4) are very simple. But you may also want to maximize the amount of points you get. If you want more points, shoot a Zombie about 4 or 5 times in the torso with your pistol and then knife him. If you let them take down the barricades from the window, you can also rebuild them for more points.
If you want to conserve ammo but still get a lot of points early on, knife them. However, you want to be the perfect distance from the window so that they cannot hurt you but at the same time, you can hurt them AND rebuild the window. This becomes more difficult over time, though.
2) Teamwork and Sharing
In the first room, stay at one window, even if there is no one there. Don't steal your teammates' kills or points, you'll get bad Karma that way and God lags the MP servers every time you do. If you want more points, you're going to have to use you own god damn ammo on your own god damn window. Purchasing weapons and opening doors also costs points, so it's best if the entire team evenly distributes this.
Whoever has most points opens a door unless they're still busy at their window. Moving is also an important part of Zombies. Don't all go in the new room. Zombies will still come in from the first rooms' windows. 1, at most, 2 people should be in the new room unless there's a good weapon there.
3) Bonuses
All of these have exceptions based on different scenarios. Sometimes it's best to wait if there are no Zombies or 1 or 2, sometimes it's best to get it the second it appears. Just use your head.
- Carpenter - Pretty much get this ASAP if you're being over run. If there's like one Zombie left, repair all windows or just the one he's trying to break in to to maximize points.
- Insta-Kill - If this appears near the end of the round, wait for the next round to start to get it. Then just knife the Zombies as to not waste ammo. If it appears near the beginning of the round, either get it immediately or wait until you start getting into trouble.
- Double Points - Same with Insta-Kill, if near the end of the round, wait for the next one to start and knife or pistol for more points. Also, repair windows.
- Max Ammo - If it appears at the end of a round, wait for everyone to reload AND get the weapons they want.
- Nuke - Pretty much just use this when in trouble or for lulz to keel the last Zombie. :3
Re: Zombeh Seckz0rz - First Draft
Some other stuff that laef can elaborate on if she wants.
1) After round 2 or 3 you NEED to get to the theater room. It has the power. You NEED to turn on the power ASAP.
2) Why do you need power? Well it turns on all the perk machines. Jugg-nog is the most important perk machine. Instead of dieing to two hits you'll take like 4-5 hits (not sure). Power also lets you link the telporter to the pad you spawn on in the first round. Once it is link you can teleport to the room with the Pack-A-Punch
3) Pack-A-Punch lets you upgrade your weapons so that they are super duper ossum :3. It's expensive though, 5000 points to upgrade any weapon.
4) Find the room that the random box is in. It's randomly placed somewhere in one of the rooms. Random box lets you get those ossum weapons like the thunder gun and shit like that.
5) Dogs show up round six. Be prepared. The stakeout handles them very nicely. So do lmgs. Camp in a corner and shoot them as they come.
6) Don't try to revive someone when they go down unless you have cover or there aren't any zombies in sight. You'll just end up getting butt-raped by zombies.
7) Save a zombie or two at the end so you can re-build all the barriers. Before the next round. Towards the later rounds try to create a crawling zombie by throwing a 'nade at their feet. They are really slow and allow you to re-build everything.
And that's all I can think of right now. Maybe some more stuff will come to me later :p
1) After round 2 or 3 you NEED to get to the theater room. It has the power. You NEED to turn on the power ASAP.
2) Why do you need power? Well it turns on all the perk machines. Jugg-nog is the most important perk machine. Instead of dieing to two hits you'll take like 4-5 hits (not sure). Power also lets you link the telporter to the pad you spawn on in the first round. Once it is link you can teleport to the room with the Pack-A-Punch
3) Pack-A-Punch lets you upgrade your weapons so that they are super duper ossum :3. It's expensive though, 5000 points to upgrade any weapon.
4) Find the room that the random box is in. It's randomly placed somewhere in one of the rooms. Random box lets you get those ossum weapons like the thunder gun and shit like that.
5) Dogs show up round six. Be prepared. The stakeout handles them very nicely. So do lmgs. Camp in a corner and shoot them as they come.
6) Don't try to revive someone when they go down unless you have cover or there aren't any zombies in sight. You'll just end up getting butt-raped by zombies.
7) Save a zombie or two at the end so you can re-build all the barriers. Before the next round. Towards the later rounds try to create a crawling zombie by throwing a 'nade at their feet. They are really slow and allow you to re-build everything.
And that's all I can think of right now. Maybe some more stuff will come to me later :p
Cookies- Posts : 430
Join date : 2010-09-18
Re: Zombeh Seckz0rz - First Draft
Did you know on round 7 a door opens to outside?
Seamen- Admin
- Posts : 201
Join date : 2010-07-31
Location : Eagan, Min-e-soda
Re: Zombeh Seckz0rz - First Draft
The Plan
1) At round 4, leave one zombie alive and then take the upper right door leading out of the lobby. Keep going until you reach the room with the MP40 and then wait there.
2) When the Hellhounds show up, huddle in the doorway leading towards the theater but DO NOT open it. From there you will be able to finish off the hellhounds with ease.
3) After the hellhound round ends, proceed to the theater but DO NOT turn on the power. Stay on the stage for a few rounds and when things start to get more difficult turn on the power.
4) Once the power goes on, link the teleporter to the mainframe and then link the mainframe to the core. After the teleporter is linked, locate the Mystery Box if you have not done so already.
5) If the Mystery Box is located in one of the rooms that make up the left pathway, go to the stage and open the door nearest to the power switch. Keep opening doors until you reach the MPL room.
6) DO NOT open the door linking the MPL room to the lobby. If you do, you will be flanked by zombies if you attempt to run the circuit.
7) Once you have access to all of the rooms and have optained your desired perk-a-colas, continue killing zombies until you feel overwhelmed at which point start running a cricle around the map until you have a zombie mob chasing you. Toss some grenades to thin out the group and plant claymores if you have any.
1) At round 4, leave one zombie alive and then take the upper right door leading out of the lobby. Keep going until you reach the room with the MP40 and then wait there.
2) When the Hellhounds show up, huddle in the doorway leading towards the theater but DO NOT open it. From there you will be able to finish off the hellhounds with ease.
3) After the hellhound round ends, proceed to the theater but DO NOT turn on the power. Stay on the stage for a few rounds and when things start to get more difficult turn on the power.
4) Once the power goes on, link the teleporter to the mainframe and then link the mainframe to the core. After the teleporter is linked, locate the Mystery Box if you have not done so already.
5) If the Mystery Box is located in one of the rooms that make up the left pathway, go to the stage and open the door nearest to the power switch. Keep opening doors until you reach the MPL room.
6) DO NOT open the door linking the MPL room to the lobby. If you do, you will be flanked by zombies if you attempt to run the circuit.
7) Once you have access to all of the rooms and have optained your desired perk-a-colas, continue killing zombies until you feel overwhelmed at which point start running a cricle around the map until you have a zombie mob chasing you. Toss some grenades to thin out the group and plant claymores if you have any.
Chesluk- Moderators
- Posts : 663
Join date : 2010-08-09
Location : Govenator Land :P
Re: Zombeh Seckz0rz - First Draft
pray and spray, ultimate zombie tactic.
Ragzie- Admin
- Posts : 784
Join date : 2010-08-04
Location : wLondon
Re: Zombeh Seckz0rz - First Draft
fawk zombies
Synex- Posts : 167
Join date : 2010-09-19
Location : 1337 way St
Re: Zombeh Seckz0rz - First Draft
get the bowie knife before jugger-nog. It 1 hit kills up to round 10 (I think). It'll pay for Juggernaut in 1 round.
Aviator- Posts : 8
Join date : 2010-12-19
Re: Zombeh Seckz0rz - First Draft
i say. you just teabag and lob grenades nto laef's window.. the game is passed faster and more entertaining.. than again maybe thats why im not invited to the zombnubs parties anymore eh? fawk you all trolls.<<
Bowdown- Posts : 31
Join date : 2010-12-26
Re: Zombeh Seckz0rz - First Draft
The Red Rule:
BE GOOD LITTLE BITCH AND STAY AT YOUR WINDOW
BE GOOD LITTLE BITCH AND STAY AT YOUR WINDOW
Chesluk- Moderators
- Posts : 663
Join date : 2010-08-09
Location : Govenator Land :P
Re: Zombeh Seckz0rz - First Draft
the best rule is cover my ass
Ragzie- Admin
- Posts : 784
Join date : 2010-08-04
Location : wLondon
Re: Zombeh Seckz0rz - First Draft
i said im sorry you were afc when i did that.Chesluk wrote:The Red Rule:
BE GOOD LITTLE BITCH AND STAY AT YOUR WINDOW
Re: Zombeh Seckz0rz - First Draft
The best rule is make iced open every fuckin door and still his ray gun bishes. Clan full of Trolls! s2 u though
Bowdown- Posts : 31
Join date : 2010-12-26
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